Книга предназначена как для новичков в работе с 3ds Max, так и для вполне опытных разработчиков. Книга содержит полное описание стандартных средств программы, методики их использования, особенности последней версии 3ds Max 2010, а также более 150 уроков в виде пошаговых инструкций по выполнению наиболее часто встречаемых задач.
3ds Max 2010 Bible
сопровождается DVD-диском, содержащим все примеры и сцены, необходимые для выполнения уроков, уникальные модели и текстуры.
Краткое оглавление книги:
Part I: Getting Started with 3ds Max
Quick Start: Landing a Space Vehicle.
Chapter 1: Exploring the Max Interface.
Chapter 2: Controlling and Configuring the Viewports
Chapter 3: Working with Files, Importing, and Exporting.
Chapter 4: Customizing the Max Interface and Setting Preferences
Part II: Working with Objects.
Chapter 5: Creating and Editing Primitive Objects.
Chapter 6: Selecting Objects and Setting Object Properties
Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping
Chapter 8: Cloning Objects and Creating Object Arrays
Chapter 9: Grouping, Linking, and Using Containers
Part III: Modeling Basics
Chapter 10: Accessing Subobjects and Using Modeling Helpers.
Chapter 11: Introducing Modifiers and Using the Modifier Stack
Chapter 12: Drawing and Editing 2D Splines and Shapes
Chapter 13: Modeling with Polygons and Using the Graphite Modeling Tools.
Part IV: Materials, Cameras, and Lighting Basics
Chapter 14: Using the Material Editor and the Material Explorer.
Chapter 15: Creating and Applying Standard Materials
Chapter 16: Adding Material Details with Maps.
Chapter 17: Creating Compound Materials and Using Material Modifiers
Chapter 18: Configuring and Aiming Cameras.
Chapter 19: Using Lights and Basic Lighting Techniques.
Part V: Animation and Rendering Basics
Chapter 20: Understanding Animation and Keyframes
Chapter 21: Animating with Constraints and Simple Controllers.
Chapter 22: Rendering a Scene
Part VI: Advanced Modeling
Chapter 23: Building Complex Scenes with XRefs and Using Asset Tracking.
Chapter 24: Working with the Schematic View
Chapter 25: Deforming Surfaces and Using the Mesh Modifiers.
Chapter 26: Working with Compound Objects.
Chapter 27: Modeling with Patches and NURBS
Chapter 28: Adding and Styling Hair and Fur, and Using Cloth
Part VII: Advanced Materials
Chapter 29: Using Specialized Material Types
Chapter 30: Painting in the Viewport Canvas and Rendering Surface Maps.
Chapter 31: Unwrapping UVs and Mapping Textures
Chapter 32: Creating Baked Textures and Normal Maps
Part VIII: Advanced Animation Techniques
Chapter 33: Using Animation Modifiers and Complex Controllers
Chapter 34: Animating with the Expression Controller and Wiring Parameters.
Chapter 35: Working with Function Curves in the Track View
Chapter 36: Using Animation Layers and the Motion Mixer.
Part IX: Dynamic Animation
Chapter 37: Creating Particles and Particle Flow
Chapter 38: Using Space Warps.
Chapter 39: Simulating Physics-Based Motion with reactor
Chapter 40: Animating Hair and Cloth
Part X: Working with Characters
Chapter 41: Understanding Rigging and Working with Bones.
Chapter 42: Working with Inverse Kinematics.
Chapter 43: Creating and Animating Bipeds and Crowds
Chapter 44: Skinning Characters.
Part XI: Advanced Lighting and Rendering
Chapter 45: Working with Advanced Lighting, Light Tracing, and Radiosity.
Chapter 46: Using Atmospheric and Render Effects.
Chapter 47: Rendering with mental ray.
Chapter 48: Batch and Network Rendering
Chapter 49: Compositing with Render Elements and the Video Post Interface.
Part XII: MAXScript and Plug-Ins
Chapter 50: Automating with MAXScript.
Chapter 51: Expanding Max with Third-Party Plug-Ins.
Appendix A: What’s New with 3ds Max 2010
Appendix B: What’s on the DVD
Index
End User License Agreement
Содержимое прилагаемого DVD-диска:
На диске содержится 1265 файлов, в том числе:
.max — 740 шт.
.tif — 302 шт.
.jpg — 25 шт.
.bmp — 5 шт.
.avi — 79 шт.
Структура каталогов DVD-диска:
3D Models
Viewpoint Models
A-10
AH-1W Supercobra
Beach Scene
Bottle
Cessna 402c
Church Building
Covered Wagon
Crocodile
Cupped Hand
Delfino Feroce 2001
Dinosaur
Doberman
Elk
Foot Bones
Futuristic Man
Gingerbread House
Greek Woman
Harpoon Missile Launcher
Harpoon Missile
Heart
Hot Dog
Kirov Battleship
Lamp
Lion Toy
M-203 Rifle
Makita Drill
MiG-17
Monster Truck
Plasma Ball
PT-328 US Torpedo Boat
Ronald Reagan
Sled
Space Port
Spaceship
Spruce Goose HK-1 Hercules
T-28 Trojan
Toothbrush
Westwind 2
Windmill
Xylophone
Zygote Characters
Zygote Models
Bonus Chapters
Chapters Example Files
Bonus Chapter 3 — Working with NURBS
Chap 01 — Exploring the Max Interface
Chap 02 — Controlling and Configuring the Viewports
Chap 03 — Working with Files, Importing and Exporting
Chap 04 — Customizing the Max Interface and Setting Preferences
Chap 05 — Creating and Editing Primitive Objects
Chap 06 — Selecting Objects and Setting Object Properties
Chap 07 — Transforming Objects, Pivoting, Aligning and Snapping
Chap 08 — Cloning Objects and Creating Object Arrays
Chap 09 — Grouping, Linking and Using Containers
Chap 10 — Accessing Subobjects and Using Modeling Helpers
Chap 11 — Introducing Modifiers and Using the Modifier Stack
Chap 12 — Drawing and Editing 2D Splines and Shapes
Chap 13 — Modeling with Polygons and Using the Graphite Modeling Tools
Chap 14 — Exploring the Material Editor and the Material Explorer
Chap 15 — Creating and Applying Standard Materials
Chap 15 — Creating and Applying Standard Materials
Chap 15 — Creating and Applying Standard Materials
Chap 15 — Creating and Applying Standard Materials
Chap 16 — Adding Material Details with Maps
Chap 17 — Creating Compound Materials and Using Material Modifiers
Chap 18 — Configuring and Aiming Cameras
Chap 19 — Using Lights and Basic Lighting Techniques
Chap 20 — Understanding Animation and Keyframes
Chap 21 — Animating with Constraints and Simple Controllers
Chap 22 — Rendering a Scene
Chap 23 — Building Complex Scenes with XRefs and Asset Tracking
Chap 24 — Working with the Schematic View
Chap 25 — Deforming Surfaces and Using the Mesh Modifiers
Chap 26 — Working with Compound Objects
Chap 27 — Modeling with Patches and NURBS
Chap 28 — Adding and Styling Hair and Fur and Using Cloth
Chap 29 — Using Specialized Material Types
Chap 30 — Painting in the Viewport Canvas and Rendering Surface Maps
Chap 31 — Unwrapping UVs and Mapping Textures
Chap 32 — Creating Baked Textures and Normal Maps
Chap 33 — Using Animation Modifiers and Complex Controllers
Chap 34 — Animating with the Expression Controller and Wiring Parameters
Chap 35 — Working with Function Curves in the Track View
Chap 36 — Using Animation Layers and the Motion Mixer
Chap 37 — Creating Particles and Particle Flow
Chap 38 — Using Space Warps
Chap 39 — Simulating Physics-Based Motion with reactor
Chap 40 — Animating Hair and Cloth
Chap 41 — Understanding Rigging and Working with Bones
Chap 42 — Working with Inverse Kinematics
Chap 43 — Creating and Animating Bipeds and Crowds
Chap 44 — Skinning Characters
Chap 45 — Working with Advanced Lighting, Light Tracing and Radiosity
Chap 46 — Using Atmospheric and Render Effects
Chap 47 — Rendering with mental ray
Chap 48 — Batch and Network Rendering
Chap 49 — Compositing with Render Elements and Using the Video Post Interface
Chap 50 — Automating with MaxScript
Chap 51 — Expanding Max with Third Party Plug-Ins
Quick Start — Landing a Spaceship
Год выпуска:
2009
Автор:
Kelly L. Murdock
Издательство:
Wiley Publishing, Inc.
ISBN:
978-0-470-47191-3
Формат:
PDF
Качество:
eBook (изначально компьютерное)
Количество страниц:
1296
Язык:
английский
Размер:
1.21 GB
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